Storm Bringer - You can now summon an unlimited amount of storms, and has all effects of *Storm of Vengeance* active, except all dice rolled are tripled. You decide which areas under your storm are effected by this, and what effects are active at any given moment. Any storm becomes your lair and creatures of your choice under your storm have immunity to fire, cold, lightning and thunder damage.
Storm Sight - You are aware of all life under your storm, and have blindsight to all areas under your storm. Additionally you can focus on you senses, allowing you to see anywhere under your storm as if you were there. This sight can be shared with another creature as long as you are touching them.
Storm Soul - Whenever you cast a spell under your storm that deals lightning or thunder damage, the range, radius and amount of targets is doubled. You can now transmute spells into lightning or thunder damage without using meta magic. Your Boon of the Stormborn ability now has a range out to the radius of your storms. Whenever you fail a saving throw you may expend 7 *Storm Charges* to succeed instead. Additionally when you are hit by an attack, you may expend 10 *Storm Charges* to cause the attack to miss instead. Your abilities from this boon are considered natural abilities.
Storm Princess' Butterfly - Effects produced from your Storm Princess' Butterfly are doubled, and the item becomes apart of your natural abilities. The ring gains the ability to turn into a spiritual butterfly even while attuned to it. You share senses with the butterfly, it cannot be targeted by anything and instantly reforms on your finger should anything happen to it. Your Lightning Reflexes can now be used on any save DC from an ability of yours. Charges can now be gained outside of combat, and metamorphose last indefinitely while in your lair. Charges are referred to as *Storm Charges* and now have a max of 40.
Storm Born - The very essence of the storm has resided within you since birth, and has grown with you. Your charisma score is set to 30 and whenever you would take lightning or thunder damage, you may instead heal yourself for double the amount. While within your lair, you can release the storm within yourself, arcing out with lightning. Creatures who hit you with a melee attack while in this state take 50 lightning damage and loose their reaction until the start of their next turn.
Storm's Blessing - As an action you may bless the area around you within 10 miles. Storms summoned by you may be summoned within the area even if you are not there. By spending ten minutes of prayer, a creature may ask for your blessing upon the land. The area within 1 mile of them becomes blessed in a similar manner, and within one minute a storm begins to form. This storm is natural, and life beneath it begins to thrive, as light showers bless the land below.
Storm's Wrath - As a lair action you may cause a burst of thunder in a 20ft radius sphere at a point that you can see. All creatures of your choice in that area must make a DC 29 charisma save or become vulnerable to lightning and thunder damage for two turns, overwriting their previous defenses towards these damage types. Your lightning and thunder damage ignores immunities, cannot be ignored and cannot be absorbed for healing by creatures you deem hostile.
Bolt - Bolt now resides in the essence of your storm, and becomes a creature you can summon. As an an action you may summon Bolt down from the skies to a point you can see, and may dismiss him back into the storm as a free action. While under your storm, you and Bolt may telepathically communicate with each other.
Scarlet - Your godly essence effects even your Simulacrum, causing her to now become your avatar. She is no longer considered a simulacrum, and instead takes on the `Scarlet (Avatar of Iris)` stat block.
Legendary Actions - You gain three legendary actions that can be used in the following ways. Legendary actions recharge at the start of your turn.
| Lightning Call (1 Action) - You call down an arc of lightning that strikes one creature you can see, dealing 36 (8d8) lightning damage to them.
| Reform (1 Action) - You can change your body and become one with your storm, forming into an arc of lightning and reforming in a spot within 120ft of you.
| Divine Storm (2 Actions) - You recharge one use of channel divinity.
| Storms Embrace (3 Actions) - You summon down three lightning bolts from the clouds above, each one striking at the ground at a point you can see. All hostile creature within a 20ft radius of each strike takes 55 (10d10) lightning damage, and you heal allies for 55 (10d10) hit points.
Previous Versions
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12/23/2022 11:36:12 AM
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12/23/2022 12:00:01 PM
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12/23/2022 1:19:19 PM
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