You are a master at weaponizing the world around you and you can use unconventional items in surprising ways that devastate your opponents. You gain the following attributes:
- You have proficiency in improvised weapons. You can pick them up and ready them as a bonus action on your turn.
- When wielding an improvised weapon, your standard damage dice become a d6 instead of a d4. Improvised weapons that would typically do a d6 instead do a d8 and so on.
- Ranged or thrown improvised weapons have a range of 20/60.
- Using a new improvised weapon on the same round it was acquired grants an additional 1d4 damage.
(Rogues can deal Sneak Attack damage using Dex-based improvised weapons per DM's discretion.)
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