Prerequisite: Requires an Intelligence score of 13 or higher
As a skilled taxidermist, you have a keen eye, which is very helpful when it comes to your signature craft. You gain the following:
- Increases your Dexterity and Intelligence score by 1, to a maximum of 20.
- Whenever you make an ability check or saving throw that does not already use your Intelligence modifier you can add your Intelligence modifier to that roll. You must declare that you are using this feature after you roll the die, but before the outcome is determined. Once you use this feature, you can’t do so again until you finish a short or long rest.
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