Enervation Of The Feeble Image

The God of Conquest, Enervation of the Feeble.

Zandol's ascension unlocks the true evil that was bound behind his mortal form. He now gains the amorphous ability and has an amorphous form that still resembles him, but of wispy shadow, cinder, and ash. His eyes glow an ominous flaming red as his auras emanate a blackish purple hue.

As the God of Conquest, players and especially other Oath of Conquest Paladins can pray to Zandol for his guidance and strength to assist them on their path to domination. Praying to Zandol will allow players to know that their God is watching over them and guiding them in their journeys. Zandol will be with them in spirit and heart to help instill fear into their foes. In drastic circumstances in which Zandol is watching over one of his worshipers, he could quite possibly appear and assist them in the most dire and extreme circumstances. As long as the end goal is shared by both Zandol and his worshiper, Zandol will fight along side of them. Zandol's primary realm of influence is Ocrinda, though he could possibly appear in other realms as well. The Bonefist Clan now worships Zandol, as Zandol was once a member of the Bonefist Clan during his mortal life. The Wicked of Ocrinda also have followers of the God of Conquest in hopes that his divine powers will help the Wicked conquer the Realm of Ocrinda. The Bannerlords of Inferno also have the option to worship Zandol as he was once the Dark Lord of the Bannerlords of Inferno. 


Worshiper. If a follower of Zandol were to roll a natural 20 on a religion check, they receive a "God Scroll of Summoning (Zandol)" This can only be attempted once per 7 days. This attempt will be put in #notes-and-pings.

Master of Conquest. Zandol has mastered the art of conquest. For the centuries he has been alive, he has dominated his foes, subjugated them and bent them to his will.
When you cast a spell granted by your Oath of Conquest subclass, the spell save DC gains a bonus equal to half your charisma modifier rounded up. Should a creature fail they can not be immune to its damage or effects.

Fear of the Feeble. The very presence of the conqueror Zandol drives the weak of mind into a state of fear. His foes knowing that he is there for one reason, to make those against him tremble in fear and accompany him in his grand plan of conquest over the realms. His mere presence is enough to stifle the strongest hearts and sound of mind individuals and mold them to do his bidding.
You emit a terrifying aura in a 120ft radius centered on yourself. When a creature of your choice starts their turn their they must make a Wisdom Saving throw against you Spell Save DC or be frightened of you. Creatures who would be immune to the condition take a penalty to the save equal to half you charisma modifier rounded up. If they fail they lose that immunity and become frightened. This effect ends when a creature is outside of the aura for 1 hour.

Conquering Presence. When a creature within your aura fails a saving throw, you may use your reaction to impose your conquering presence onto that creature. They must make a wisdom saving throw as if saving against your Fear of the Feeble ability. If they fail they take necrotic damage equal 5 times your paladin level.

Sadistic Rage. Knowing that his adversaries know Zandol is there to conquer both their mind and body to fit his master plan of conquest, they would resist him with all manners of being. Through sheer hatred and rage, they would do all they can to quell Zandol's attempts at making him their slaves of mind and body.
You feed off of people's hatred and rage. As a bonus action on your turn you may go into a state where you gather incoming damage to you and store it for you next attack, but you still take damage as usual. When you hit with your next attack, all the damage received to you in that state is unleashed and that target takes additional necrotic damage equal to it.

Recognizable Ends. Over the centuries of his life as a Soldier, an Orc Warrior, he has died on the field of battle many times. He was resurrected by the Orc Necromancers time and time again to be the Orc Champion of the Bonefist Clan of Ocrinda. However, he had other plans, to conquer all of the realms that the Twilight offers. To Zandol, death is nothing new, he embraced the darkness that death brought with it, and with that, he adapted and learned to resist the gripping forces of death.
If Zandol's hit points were to go to 0 they instead go to 1. This ability can be used up to a number of times equal to his Charisma Modifier. This ability resets on a long rest.

Master of His Blade. Through centuries of training and combat, against all forms of creatures, Zandol has become a master of his blade.
Zandol's damage with his "Longsword of the Dread Walker" deals an additional 20 slashing damage per attack, as he ascends to God-hood. His new found strength has unlocked the true power of the "Longsword of the Dread Walker". The amount of Terror Charges you have is doubled.

Amorphous Form. Zandols appearance has changed with his ascension. His love of the dark, and shadows mold him into something to fear from within the darkness. His demonic eyes that glow red behind his dread helm burn with a new ferocity, the cinder, ash and smoke that flit around him only add to his menacing appearance.
You gain the Amorphous ability.  As a Bonus Action your body can fit through any surface 1 inch or larger. Any attuned objects, clothing, and equipment can come through. Your intimidation bonus becomes +25 

Legendary Resistances. You gain 3 Legendary Resists a day, Whenever you fail a saving throw, you may choose to succeed instead

Legendary Actions. 
Weapon Attack (1) - You may make one melee attack.
Fearful Wave (2) - The radius of your Fear of the Feeble ability is double until the end of your next turn. Any creature caught within the radius when the ability is is effected as if they triggered Fear of the Feeble
Crippling Dread (3) - Choose up to 3 creatures frightened of you. They must make a wisdom saving throw or be effected as if they triggered your Conquering Presence ability

 

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Enervation Of The Feeble Image

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