The ancient deity Quillia: The Huntress, along with their 75 siblings, abandoned their Omni rule to allow their power to be obtained by mortals. In the time known only as "Apotheosis", these 76 deities were the only Sentient beings in existence. As they began to expand and reproduce their children rose to power and began to create what you know now as the planets, planes, worlds, and dimensions. Along with this, they gave life to all manner of lifeforms: animals, beasts, humanoids, demons, devils, angels, etc. to serve them. The original deities, The Zeniths, abandoned their divinity and hid this power away until that power was needed once more. This power begins with a Vestment; a trial period to see if their minds, bodies, and souls can handle the ascension. If they have not perished from this power or deviated from their divine path, the process of "Apotheosis" can begin. You have been given the title of "The Huntress" and your "Apotheosis" begins.
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You instantly receive a +2 to your Wisdom score. (Add Manually)
You are now resistant to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.
You know how to speak and write Celestial.
You now can innately fly being blessed with angelic wings. 50 feet per round. Activating or retracting your wings requires a Bonus Action. (Add Manually)
All spell attacks (Not AOE) that hit do an additional 2D6 Radiant Damage to Marked Targets Only.
You may now use The Huntress Passive Abilities:
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The Huntress may "mark" and track any 1 creature with Advantage after meditating for 1 hour. Choosing a new target/changing targets requires another hour of meditation. You may only "mark" one target at a time. You MUST have at least heard of this creature before.
If you attack a "marked" target and hit, roll an additional 2D6 Radiant Damage.
If you have seen this target at least once (+2) or have interacted with the creature in any capacity (+5), associated points may be added to any skill check made to track this creature. (Up to DM discretion).
Once a "Marked" creature is attacked by you or your allies, you instantly learn information on its defenses, such as resistances, damage immunities, and condition immunities as if you cast the spell True Strike.
You can NEVER become lost and difficult terrain never imposes Disadvantage.
You have advantage to exhaustion from environmental factors.
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