Charism Of The Architect Image

The ancient deity Ghodine: The Architect, along with their 75 siblings, abandoned their Omni rule to allow their power to be obtained by mortals. In the time known only as "Apotheosis", these 76 deities were the only Sentient beings in existence. As they began to expand and reproduce their children rose to power and began to create what you know now as the planets, planes, worlds, and dimensions. Along with this, they gave life to all manner of lifeforms: animals, beasts, humanoids, demons, devils, angels, etc. to serve them. The original deities, The Zeniths, abandoned their divinity and hid this power away until that power was needed once more. This power begins with a Vestment; a trial period to see if their minds, bodies, and souls can handle the ascension. If they have not perished from this power or deviated from their divine path, the process of "Apotheosis" can begin. You have been given the title of "The Architect" and your "Apotheosis" begins.

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 You instantly receive a +2 to your intelligence score.

You are now resistant to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.

You know how to speak and write Celestial.

You now can innately use Spider Climb to walk on walls and ceilings at will.

Your walking speed is increased by +10 feet.

All spell attacks (Not AOE) that hit do an additional 1D6 Force Damage.

You receive 8 Decryption Points. 4 Points reset after every Long Rest. Decryption points will be used to cast The Architect Spells. (Max 8 points- 4 gained after every long rest until full)

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You may cast the following Decryptions: 

All Decryptions will be ruled by the DM to make sure it doesn't permanently break the game. May need to be tweaked or changed to allow fairness. No Decryptions may be used in combat.

Reset (1 Point)
Rewind time back 10 seconds. This will force any dice rolls to be redone and the new result must be accepted. No character besides the caster will be aware of this.

Decode (2 Points)
Allows you to "see into the matrix". Seeing hidden doors, through walls, through illusions. Allows you to become aware of "secrets" in the game such as the environment or creatures.

Glitch (3 Points)
Allows you to affect one item, location, or creature for one round. Such as forcing a door open or causing a creature to stop moving for 6 seconds. Will stack: the more points you spend, the more rounds this effect remains.

Rewrite (4 Points)
Allows you to permanently change one aspect of the environment or a creature such as putting a door between solid walls, changing the layout of a room, calming down a hostile creature, or changing its appearance. (Use your imagination). 

Charism Of The Architect Image

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