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You gain Proficiency in the Creation of Potions.

You can use Thematically appropriate ingredients (Using Carrots for Darkvision or rare fish for WaterBreathing) or attempt to gain abilities and features from monster parts (Using the heart of a Regenerative monster, such as a Troll).

All potions, regardless of function require a number of Potion Materials, The potion resources are herbal and magical ingredients that act as the base for all potions. Potion materials have no definitive form and can scavenged from relevant places, such as ingredients from an Alchemist lab, chemicals from a Hospital or herbs from a forest. These are represented as a Gold Value of resources which can also be bought outright from stores, though certain places might sell at a higher price depending on scarcity (Or personal preference). Producing more powerful potions will require more Potion Materials

When you attempt to Produce a potion, You can produce upto 4 potions using the set ingredients. Focusing on one potion will increase your chance of success, but having more potions can always be useful. When creating potions, roll on the table based on the number of potions that you are creating. Every result above Failure will create the potion that you intend to create, however any result below Success with have a side effect added onto the potion. For Each potion, roll on the table accordingly.

Name 1 Potion 2 Potions 3 potions 4 potions
Superb Success 86-100 91-100 95-100 --
Success 61-85 71-90 81-95 91-100
Minor Side Effect 31-60 46-70 61-80 76-90
Wild Magic Effect 6-30 16-45 26-60 36-75
Major Defect 1-5 6-15 11-25 16-35
Failure -- 1-5 1-10 1-15

 

Result Description
Superb Success

Choose a Bonus effect:

  • You Produce a potion with increased Duration (lasts longer)
  • You Produce a potion with empowered Effect (Higher Numbers)
  • You produce more of the potion than intended (One additional potion)
  • The Potion Evolves (A waterbreathing potion becomes a potion of Alter self- Aquatic)
Success Succeeds Perfectly with No Defects
Minor Side Effect Potion has minor, non-harmful effect, such as excessive gas, changing colour, glowing slightly, etc
Wild Magic Effect The potion will activate a Wild Magic Effect as per the Sorcerer Wild Magic Table, This is rolled at the time it is drunk.
Major Defect The Potion has a Defect that makes it less useful, such as a Water Breathing potion also making the user very heavy and sink to the bottom of the water.
Failure The Potion is a Failure and Will produce an Effect that is the opposite of what it intended, something harmful, something useless or something random, 

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2022 1:49:11 AM
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