Each day (requires a long rest) DM rolls 1d6. You do not know the result of the roll until you use the shroud.
Once per day you get the following result on one attack, skill or saving throw roll that you choose. You must state you want to use this ability before you role the attack
1-2 = A bad day = your roll is discarded and you got a 1. A critical failure wit consequences (dropped weapon/failure with effect)
3-4 = a normal day = the fates decide your success. The dice roll is used.
5-6 = a good day = a natural 20 and critical success
You do not know the results of your roll until after you use your action
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