Discretion is the better part of both valor and
incredible arcane might. With some canny trickery,
you’ve learned to hide your magic in plain sight,
where you might pass as a mighty but otherwise
unremarkable warrior, until the moment when you
have the upper hand.
Prerequisites: Spellcasting or Pact Magic feature
Hit Dice: 1d6
Hit Points: 1d6 (4) + your Constitution modifier
Skills: Arcana or Deception
SPELLCASTING
This auxiliary level counts as a level in your
Spellcasting or Pact Magic class for the purpose of
determining your available spell slots. However, it
doesn’t advance your spells known and prepared. For
example, if you are a Wizard 2/Clandestine Caster,
you have four 1st-level spell slots and two 2nd-level
spell slots, but you only know 1st-level spells.
INVISIBLE CANTRIPS
When you cast a cantrip that requires a spell attack
roll, you can disguise its casting (including its spell
components) and effects as if it were a melee weapon
attack. To do this, you must be holding a melee
weapon, and must target a creature within 5 feet
of you. You don’t have disadvantage on this spell
attack roll for a hostile creature being within 5 feet of
you. The effects of the spell are completely invisible,
appearing as if you instead delivered a mighty blow
with the weapon.
SUBTLE SPELL
You can cast a spell without any somatic or verbal
components. Once you use this feature, you can’t use
it again until you finish a short or long rest.
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