With a burst of extreme speed, too fast for most to see, you rush forward, ignoring anything and everything between you and your destination.
Bonus Action
You target any point within 100 feet of your current position. Anyone in a straight line between your starting and ending point makes a Perception Check (DC20). On a success, they may use their reaction to attack. On a failure, you are deemed to be too fast and ignore any opportunity attacks.
After the movement is complete, you may act as normal.
You have two charges to use before needing a short rest to recharge 1, or a long to recharge all. You may use this ability one extra time but must succeed a Constitution Saving Throw of DC 18 or suffer a point of exhaustion. Using this extra charge only allows you to regain 1 charge on a long rest, instead of 2.
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