Overshadowed Soul Image

You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices frequently whisper, beg, taunt, threaten or cajole, sometimes rising to unearthly howls, screams or growls. Only you can perceive the spirits, unless you allow them to speak through you. The spirits are intangible and invisible; anyone who can see invisible creatures sees only fleeting glimpses of these spirits as they haunt you.

Roll on or choose an option from the Haunting Spirits table to determine what haunts you. Additionally, you gain the traits that follow.

Haunting Spirits
d6 Spirits
1 A council of my dead ancestors watches over me.
2 Fiendish presences vie for my soul.
3 Unquiet souls are drawn to me over unfinished business.
4 The spirits of those that have died around me.
5 An alien intelligence intrudes upon my thoughts.
6 Beings claiming to be great entities (Arch-Demons, Devils, Fey, Celestials, etc).

Spiritual Warfare. The chronic internal struggle and forced exploration of yourself and your own faculties, mingled in the unnatural spiritual energies of your condition, have sharpened your resolve, and given you an unnatural inclination to meddling in the sovreignty of other minds.

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Additionally, you learn the Crown of Madness spell and one 1st level spell of your choice. The 1st level spell must be from the conjuration or enchantment schools of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spell's spell casting ability is the ability increased by this feat.

Borrowed Talent. Your continual struggle with overlapping spiritual entities provides fleeting insights into knowledges and skills foreign to your own mind.

Once per day (following a long rest), you gain 1 skill and 1 tool proficiency with which you are not already proficient. You are proficent in these until the end of your next long rest.

The Shadow of Possession. Immediately after you roll a natural 1 on a d20 on any attack roll, an ability check, or a saving throw, the haunting forces seize upon the moment of failure. Roll on the Shadow of Possession table to determine the effect of these voices. Once one of these effects occurs, they cannot occur again until after your next short or long rest.

Shadow of Possession
d4 Effect
1 You have disadvantage on the next attack roll, ability check, or saving throw you make.
2 All ability checks, attack rolls, or saving throws you make suffer a -4 penalty for the next 1d6 rounds.
3 You must roll a Wis save or be Confused (as the spell, based on your modifiers and level) 
4 You must roll a DC 20 Wis save, or lose consciousness as one of the haunting spirits takes control of your body. It has access to your skills, memories and proficiencies, and you remember nothing of what happens while you are possessed/unconscious. The spirit controls your body for 1 minute +1 minute for every point by which you failed the Will save.

 

Overshadowed Soul Image

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