Can be only learned if you have have max Intelligence and 15 wisdom scores. (Only 1 member is allowed to learn in the whole party)
Combat Crafting (Combat Only)
As a team's supporter you can help them from the backline, gaining NO initiative bonus or modifier and always goes last (After Enemies), but in exchange you can craft an item at the start of every round to give yourself or an ally (or the enemy). Crafting items always goes in order 1st - 8th (Ex. if rolled a 5 then you can only craft up to 5th item), crafting amount is determined by d8, and you can only craft one item every round and if you do not use the item it will discard itself. After a full cycle of crafting (Crafted all amount of items in order) the cycle resets.
Craftable Items (Items' effect only lasts 1 round)
Crafted items do not need any skill or surpassing AC (If given to enemy).
1st Item - A Very Tiny Needle - +1 Atk Bonus to the next attack of ally / - 1 Atk Bonus to the enemy's next attack.
2nd Item - Heart Shaped Amulet - Grant +1 Max HP this round and heal 1 to carrier / Disadvantage on the next enemy's save throw (Effect is over if the round is ended).
3rd Item - Magnifying Sunglasses - + 2 AC for an ally / - 2 AC for an enemy.
4th Item - A Box Of Chocolate - Heal 2 to an ally / Deal 1d4 -1 damage to an enemy.
5th Item - 4 Leaf Clover Plushie - Advantage on the next thing the ally will do / Disadvantage on the next thing the enemy does.
6th Item - Sound Crystal - Deals 1 Damage to the nearest enemy from the target that the carrier hit / Carrier's Int,Wis typed attack deals 0 damage.
7th Item - Mysterious Flashcard - Carrier picks + 2 to a stat of your choice (Temp) / Carrier's Opportunity Attacks cannot be done.
8th Item - Magic 8 Ball - Heal 1d6 to all allies / Deal 1, 0 Proficiency, -1 AC, -2 Perception, -2 Attack Bonus on all enemies
Can restart the cycle all items if reached the last item. (Amount)
Free Time
You are musically talented and have connection with musical based creatures.
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