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Prerequisite: You must have a Charisma score of 14 or higher
 

You are highly skilled at making alcohol cocktails.

  • You gain the ability to craft special cocktails
  • You may take an action to throw a Molotov Cocktail at your enemy. It has 1d4 charges that reset daily. A Molotov Cocktail has a 10-foot cone radius, and all creatures in the radius must make a DC 16 Dexterity saving throw or take 4d8 fire damage.
  • You may make a special brew 1d4 times a day that heals 3 living creatures, if they ingest it, hit points equal to 2d4 + character level/challenge rating are recovered, and any negative effects are removed. 
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