Arcane Tattoo Artist Image
Prerequisite: Requires a Charisma score of 13 or higher
 

You've devoted time to honing your artistic skills and steady hands, and can now imbue yourself with arcane power. Let your creativity run rampant, but make every choice carefully, as the ink beneath your skin can never be scrubbed away.

Time spent mastering magical body modification has paid off, granting you the following benefits:

  • Increase your Charisma or Intelligence score by 1, to a maximum of 20.
  • You gain proficiency with calligraphers supplies or Painter's Supplies, if you don’t already have it.
  • You can lay a tattoo into the skin of a willing creature. The size and complexity of the tattoo determine the time it takes, and cost.

Each tattoo requires a certain quantity of ink, but with the materials provided with your chosen tools you are able to change the colors as needed.  You need one bottle of ink for every three hours of work. (Cost and availability of ink and supplies are up to the DM's)

Size
Small:  Approximately the size of a hand. - 1 hour
Medium: Roughly the size of the page of a book. - 3 hours
Large: A full sleeve tattoo on a leg or arm, roughly half the back of a medium creature or the entirety of a small. - 9 hours
Massive:  An entire torso, or a back piece for a large creature. - 21 hours

Complexity
Simple: Text, line art or simple shape images, single colors. - 1 hour
Creative: Multiple colors and elements. - 3 hours
Difficult: Significant detail work, varied colors. - 9 hours
Magnificent: Advanced techniques including shading, mimicking of other art mediums, perspective, etc. - 21 hours

Arcane Symbolism

At 3rd level, you gain the permanency of tattoos two tattoos chosen from the following list.  You gain further tattoos at certain levels of fighter. The tattoos can look however you want but each of them can be taken only once.

Unless otherwise stated, invoking a tattoo is a bonus action. The tattoos effects last 24 hours and after that they need to be invoked again (given that you have the ink points required). The tattoo glows faintly when casting. Some tattoos may be invoked for additional effects. 

You have a number of Ink Points equal to your Charisma or Intelligence modifier.  You may spend these points to Invoke a tattoo.  These points are restored at the end of a long rest.

For any effects that grant the use of spells or cantrips, use your Charisma modifier.

Charisma Modifier + Proficiency = Spell Save DC / Charisma Modifier + Proficiency = Spell Attack Bonus

Arcane Symbol

Choose from this list when you gain a new tattoo.  You may only choose each tattoo once, unless otherwise stated.

You get two at third level, and one each at seventh, tenth, and fifteenth.

 

Adapt

You may invoke this tattoo as an action to cast Alter self. 

Floral

You have advantage on Nature and Animal Handling checks.   You may invoke this tattoo to cast Speak With Plants.

Haste

No passive effect.  When invoked it will give you a speed relevant to the image. You may choose a ground speed, fly speed, climb speed, or swim speed of 20.  If you already have that speeds, than invoking the tattoo will increase them by twenty.  This invocation lasts a number of minutes equal to your charisma modifier, and requires an equal duration to cool down before it can be invoked again.

Icon

Gain proficiency in an artisan tool, musical instrument, or weapon of your choice.  You may select something for which you already have proficiency, and take expertise if this is this case if it is a tool.  This does not stack with existing expertise. 

Masterpiece

You now have Ink Points equal to twice your charisma modifier.

Occult

Choose one Eldritch Invocation from the Warlock Class for which you meat the prerequisites.  Treat your Fighter Level as your Warlock level.  If you have levels in Warlock, add these levels together.

Pack

You may invoke this tattoo as an action to cast Find Familiar. 

Poultice

No passive effect.  You may invoke this tattoo as an action to spend one hit die and regain HP as during a rest.  You must have both an ink point and a hit die to spend.

Script and Tongues

You understand the literal meaning of 3 spoken languages that you hear. You also understand these written languages that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

Spirit

No passive effect.  When invoked, allows you to cast Spirit Guardians as a third level spell with the following modifications.  It does not require concentration, it has a duration of a number of minutes equal to your charisma modifier, and its damage on a failed save becomes 3d8 force damage.

Totem

Gain proficiency in a save of your choice.  You may spend an Ink Point to invoke this tattoo as a reaction, and gain advantage on that type of save.  You must choose to do this before the save is rolled.

Visage

You become proficient with disguise kits if you aren't already.  You may also invoke this tattoo to cast Disguise self to take the this specific appearance.

Henna Blessing

At 7th level, at the end of a long rest, you may choose to spend one of your ink points to grant a creature you touch the benefits of any type of tattoo that you've tattooed on yourself. The benefits last until your next long rest.  The creature may invoke their tattoos as you do, but they may only do so once. After invoking the tattoo the tattoo becomes a common, non-magical tattoo.

Symbolic Scarification

At tenth level, your ink points now regenerate at the end of a short rest.  Henna Blessing's given to other characters can now be invoked twice.

Tattooed Blessing

At fifteenth level, you may create magical tattoos as a form of permanent magic item, imbued into a person (but the process for this most be the traditional way instead of a simple touch. The ink most be imbued into a person, counting size and complexity).  These tattoos use their own Charisma Modifier as necessary.  You may ink any type of tattoo that you've tattooed on yourself.

Running Ink

At 18th level, when you take a long rest, a number of creatures equal to your charisma modifier that are within 60 ft of you each get the benefits of a Henna Blessing without spending Ink Points.

Arcane Tattoo Artist Image

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