You are an expert at constructing dangerous devices---and avoiding their dangerous effects! You gain the following benefits:
- Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
- You gain proficiency with tinker's tools. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
- When you craft a nonmagical item using tinker's tools, it requires half the amount of materials and time to craft.
- You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated
Previous Versions
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1/6/2023 5:29:14 PM
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