You are magically attuned with the readings of tarot cards. While some cards may influence the way you act, others have a direct impact on you and those around you.
Card Focus. You can use a deck of cards as your spellcasting focus. When you use the deck as a focus to cast a spell that deals damage, roll a d4. You gain a bonus to one damage roll of the spell equal to the number rolled. This bonus applies to one creature of your choice that you can see damaged by the spell; you can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Diviner. You have advantage on Wisdom checks (Insight) when using divination tokens as part of a check. You can also cast Augury as a ritual, and the Clairvoyance spell once per long rest.
Daily Draw. Once per day, you may draw from your deck of Major Arcana and receive the following effect (Upright/Reversed) (Spells may not be upcast):
- 0 - The Fool: Gain advantage on the next ability check you make. / Flip a coin. On heads, your next ability check must be substituted with a 20. On tails, your next ability check must be substituted with a 1.
- I - The Magician: You are granted inspiration. / You have disadvantage on your next ability check.
- II- The High Priestess: You may cast Detect Thoughts once today without consuming a spell slot. / You have advantage on Wisdom saving throws until your next long rest.
- III- The Empress: Advantage on all Charisma checks until your next long rest. / Disadvantage on all Charisma checks until your next long rest.
- IV- The Emperor: You may roll 1d6 and add it to the result of a friendly creature's attack roll, ability check, or saving throw once today. This may be done after the roll is made, but before the result is determined. / You may cast Dominate Person once today without consuming a spell slot.
- V- The Hierophant: Advantage on all Intellect checks until your next long rest. / Advantage on all Wisdom checks until your next long rest.
- VI- The Lovers: You may cast Warding Bond once today without consuming a spell slot. / You may cast Mirror Image once today without consuming a spell slot.
- VII- The Chariot: Add 10ft to your base movement speed until your nest long rest. / Disadvantage on all Perception checks made until your next long rest.
- VIII- Strength: Advantage on all saving throws made until your next long rest. / Gain 1 level of Exhaustion.
- IX- The Hermit: Advantage on all Wisdom ability checks and saving throws until your next long rest. / Disadvantage on all Wisdom ability checks and saving throws until your next long rest.
- X- Wheel of Fortune: You critically succeed in all rolls of 18 and above. / Reroll your next roll of 20.
- XI- Justice: Gain +2 to all ability scores until your next long rest. (Ability scores may not exceed 20.) / Other creatures have advantage on all Charisma checks made against you.
- XII- The Hanged Man: You may cast Tongues once today without consuming a spell slot. / You have disadvantage on your next initiative roll.
- XIII- Death: You may cast Polymorph on yourself once today without expending a spell slot. / You may cast Polymorph once today on an unwilling creature without expending a spell slot.
- XIV- Temperance: You may cast Sleep once today without expending a spell slot. / You have advantage on your next initiative roll.
- XV- The Devil: You have disadvantage on all saving throws until your next long rest. / You may cast any spell on your spell list up to 3rd level without expending a spell slot. This spell does not have to be prepared.
- XVI- The Tower: You may cast Chaos Bolt once today without expending a spell slot. / You may cast Shield once today without expending a spell slot. /
- XVII- The Star: You may cast Commune once today without expending a spell slot, however you may only ask one question. / You lose one spell slot for each spell level.
- XVIII- The Moon: You have Blindsight with a radius of 60ft until your next long rest. / Within the next week, you will receive a message in a dream. Be prepared.
- XIX- The Sun: You may add your proficiency bonus to saving throws of any type and gain +2 to your CON ability score until your next long rest (Your CON may exceed 20). / You have advantage on your next Performance check today.
- XX- Judgment: You may cast Bane once today without expending a spell slot. / You spend the first action of your next combat consumed with self doubt. You may still move and use your bonus action.
- XXI- The World: You may cast Misty Step once today without expending a spell slot. / Do not add your proficiency bonus to ability checks until the end of your next long rest.
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