Prerequisite: ability to cast at least one spell
You have learned to use magic in a unique way through unarmed strikes.
increase your wisdom,intelligence,or charisma by 1
you can replace the somatic component of a spell with a unarmed attack.
your damage die for unarmed strikes becomes 1d6 of your choice fire/cold/lightning.
you can add your spell-casting modifier to damage you deal with unarmed attacks.