This disease is typically spread by being scratched or bitten by blights infected with the disease. The disease slowly progresses from a rash resembling tree bark to the afflicted's skin being replaced by bark and their blood replaced by sap. The end result of the disease is they a blight (when near a blight hivemind), or in worse cases a non-sentient tree resembling the humanoid they used to be.
Symptoms manifest within 2d6+1 days of a their blood coming into physical contact with a disease carrying humanoid or blight. In order for the disease to take hold in the victims blood they must fail a DC15 Constitution Saving Throw (The DC may vary slightly depending on the type of inflected blight).
This condition exists in 3 major stages: Rampant, Active, Budding. These Stages are determined by how much time has passed. The initial stage, budding, occurs after the rolled 2d6+1 days. Progressing from budding to active takes 1d6+3 days, progressing from active to rampant takes 1d4+1 days, and progressing from rampant to a blight or non-sentient tree takes 1d3 days.
The infected creature gains an increase to their armor class and a decrease to all dexterity based skills and saving throws, determined by the victims stage of the disease, this effect can’t be removed until the disease is cured or reaches another stage.
Curing Sap Scourge can be achieved by the use of various magics, including Greater Restoration and Remove Curse, or equivalent medicines. Some medicines may also freeze the disease in its current state, allowing the benefits and detriments to remain until the disease is cured.
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Rampant |
Active |
Budding |
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AC Buff |
+3 |
+2 |
+1 |
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DEX skills & Saving Throws Debuff |
-5 |
-3 |
-2 |
Previous Versions
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1/1/2023 7:40:36 PM
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1/8/2023 11:43:46 PM
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1/8/2023 11:43:55 PM
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1/8/2023 11:44:05 PM
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