this feat gives you Proficiency in Deception and Investigation. you gain Advantage on Intimidation. you have a plus 3 on all Melee Weapon Attacks.
as a bonus action you can cast Misty Step 4 times per long rest, Hunter's Mark 2 times per long rest, and Antimagic Field once per long rest
as a action you can cast Command 2 times per long rest and Dominate Person once per long rest
sprit powers
sprit of slashing wind
you make a slash of wind that deals 3d10+3 force damage
sprit of flowing water
you make a cone of water that deals 2d10 The target makes a Dexterity save DC 15 if they fail the save The target falls prone and then ends its turn. you can use sprit of flowing water 3 times per long rest
sprit of busting flames
you can use a Opportunity Attack to use sprit of busting flames you make cylinder of flames that deals 2d6 damage the target must make a Dexterity save DC 15 or be Stunned you also take the damage even if the target succeeds the save but you don't get stunned
sprit of quaking earth
you can you your reaction to move one of your ally's 10 away if you what to move some one hostile you and the hostile must make a Strength Check if you roll higher they are move 10ft
sprit of the void
once per long rust you can use your action to make sphere with in 60ft of you that deals 2d12 necrotic damage
to take this feat you need to be level 12 and a Strength Score of 15
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