At sixth level, you imbue your music or words with magic, bringing your allies increased mental fortitude in combat. As an action you begin performing a song or verse which ends at the start of your next turn. Creatures of your choice within 30 feet of you cannot be charmed or frightened. Creatures must be able to hear you to gain this effect. The performance ends early if you are incapacitated or silenced. Alternatively you can use your reaction to perform a short chord or verse for a single creature that can hear you within 30 feet of you when they become charmed or frightened. All charm and frighten effects end on them instantly.
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