Prerequisite: must have Poisoner Feat
You can prepare and deliver deadly poisons, granting you the following benefits:
- You must also have the Poisoners Feat
- Increase your Strength by 1, to a maximum of 20.
- You gain expertise with the Poisoner's Kit. With one hour of work using a poisoner’s kit and expending 50 gp worth of materials, you can create a number of poison filled containers equal to your proficiency bonus.
- As an action, you throw a poison filled container up to 120 ft to create a 20-foot-radius sphere of poisoned gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for 1 minute.
- Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against your poisoners kit proficiency or be poisoned. On a failed save, the creature is affected by the poison that was in the container. Creatures that are immune to poison automatically succeed on this saving throw.
- A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
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