You have studied how to apply magic in the heat of battle, becoming a Battlemage of your chosen class you are as at home on the front line as you are as the artillery in the back.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
- Whilst in melee range of a target, all of your cantrips that require an attack roll only deal their initial 1st-level damage plus your spellcasting modifier
- When in melee range, cantrips with an attack roll create more than one instance of the spell when you reach higher levels: two casts at 5th level, three casts at 11th level, and four casts at 17th level. You can direct the spells at the same target or at different ones. Make a separate attack roll for each instance.
- Any spells that creates a weapon you hold in your hand (including natural weapons or augment a pre-existing one) all now use your spellcasting modifier instead of Strength or Dexterity, deal additional damage equal to your spellcasting modifier if it does not already do so. Their damage type die reduces by half (rounded down), but can use more than one instance of that attack: two attacks at 5th level, three attacks at 11th level, and four attacks at 17th level. Make a separate attack roll for each instance.
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