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From the moment you break the security of a node, or when you enter into a fight against another user or ICE, you are engaged in Matrix Combat.

The Matrix combat works the same way as normal combat (following the rules of initiative, turns, movement and actions), but with a few exceptions. Instead of an attack roll against AC, the users make an Intelligence check with hacking tools contest. And instead of losing hit points, the user who accumulate three failures in a Matrix combat is kicked out or, if it is an ICE, is temporally disabled (unless the ICE is permanently deleted while disabling). Being disconnected in this way is not the same as being kicked out of a private node. In this
case, you wake up in the real world and need to reconnect if you want to go back to the Matrix – and go all the way back to get where you were at the moment you have been
disconnected. Any special programs or technomagic active on you are lost and you will need to run then again if you want them back.

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