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  • Hidden Tendril - Passive
    • Applies a 'Hidden Tendril' onto enemies if the User lands a Physical Mantra(such as most Attunementless ones), or a physical critical attack. The enemy cannot see this Tendril, however the User can. The Hidden Tendril does nothing directly, however allows the user to see the position of their Enemy for the entire duration that the Hidden Tendril is on them, and also allows Lord's Slice to be used.
  • Judgement - Combat Mantra
    • Summons a black casting circle before enveloping your target in black tendrils and tearing them apart. Stuns target in the air for about two seconds, before the Tendrils rip off of them, dealing more damage and blood loss. The user is unable to act or move while the Victim is stunned, meaning they cannot attack them, the victim also granted This also forms a Hidden Tendril on the target.
  • Lords Slice - Combat Mantra
    • Makes the Hidden Tendril from 'Hidden Tendril' contract, pulling both the User and Enemy closer. They are flung in opposite directions, much further than their original positions, being able to Wallbang the Enemy if they collide with a surface. After the pull is over, the Enemy takes more damage and blood loss.
      • Only usable if the User has the 'Hidden Tendril' Talent, and also has a Hidden Tendril active.
  • Equalizer - Combat Mantra
    • Whips forward with a blue Tendril. If it connects, it deals Damage to the target, but also gives the User a blue aura. If the User is attacked while they have this blue aura, the attack will be ignored completely, and also stun the attacker for about 2 seconds. Unlike Judgement, the User is able to act while the victim is stunned, meaning they can follow it up with anything, including Lord's Slice and Judgement.

 

 

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