Prerequisite: Strength 15
You've learned to put the weight of a weapon to your advantage, allowing you to preform special maneuvers. You gain the following benefits:
When you deal damage with a weapon that has either the Heavy or Two-Handed property, you may choose to hinder your enemy in one of the following ways:
- Trip: Target must make a Dexterity saving throw or be knocked prone.
- Shove: Target must make a Strength saving throw or be push 10 feet away.
- Daze: Target must make a Constitution Saving throw or be unable to use their bonus action, or reaction until the start of your next turn.
The DC to resist these effects is 8 + proficiency bonus + strength modifier.
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