Rune Magic Adept (O) Image
Prerequisite: Must at least have an intelligence of 16 or higher
 

Increase your intelligence score by 2, to a maximum of 20.

You have become familiar with the power of rune magic. In doing so you've learn how to infuse items with the power of runes. 

  • You gain proficiency in Smith Tools.
  • You gain the ability to inscribe your personal runic symbol upon a hammer. While using this hammer you can apply runes to other items. This hammer is only magic when you use it and is rendered inert if you aren't touching it. 
  • When infusing an item choose 1 damage type from the list and the item will do an additional 1d8+your proficiency modifier of that damage. (List:- radiant, force, thunder, lightning, fire, cold, necrotic, psychic, poison or acid).

You can spend 10 minutes to infuse 1 item with a magic rune, you can do this a total of 3 times and charges reset on a long rest. This rune makes an item deal magical damage if it didn't already, and adds 1d8+proficiency modifier damage of choosen rune to the item. The rune lasts 24 hours before it dissipates. (You can't apply multiple runes to a single item if the runes are applied using this feat). 

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Rune Magic Adept (O) Image

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