You learn to move things with your mind, granting you the following benefits:
- You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Your spellcasting ability for this spell is Intelligence if you do not already have a spellcasting ability; otherwise the spell uses your existing spellcasting ability (if you have multiple spellcasting abilities, choose one at the time of taking this feat).
- You can choose to cast mage hand as a bonus action, rather than an action. Doing so replaces all mentions of "action" in the spell's description to "bonus action" for that casting.
- As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw against your Spell save DC or be moved 5 feet toward you or away from you (if you do not have a spellcasting ability, the DC equals 8 + your proficiency bonus + your Intelligence modifier). If a creature chooses to willingly fail this saving throw, they may use their reaction to coordinate with you and extend the distance of this shove. If both you and the target creature agree, the new total distance of the shove can be up to 10 feet. This movement does not provoke opportunity attacks on the target.
[Part of a project to upgrade Half-feats (those granting lesser abilities/effects alongside a single point of ability score increase) to Fullfeats (foregoing any ability score increase to receive a more fully-balanced ability/effect).]
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