Additional 2nd level Fighter feature.
Your battle prowess lets you outmaneuver your foes on the battlefield. You learn maneuvers that are fueled by special dice called superiority dice.
Maneuvers. You learn three maneuvers of your choice from the Battle Master's list of maneuvers. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. Each time you reach a level in this class that grants the Ability Score Improvement feature, you can replace one maneuver you know with a different one.
Superiority Dice. You have a number superiority dice equal to 1 + your proficiency bonus, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long rest. Additionally, when you finish a short rest, you regain a number of expended die equal to half your proficiency bonus (rounded down, minimum of 1).
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
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