Midnight Kalabrixios, The Tide Of Fate Image

Flow: You have grown capable of guaranteeing your strikes at the cost of great danger to yourself. On your turn, you can decide that your attacks (including spell attacks) are guaranteed to hit, but doing this even once causes all enemies to also be guaranteed their attacks hit until the start of your next turn. Guaranteeing your attacks hit this way causes you to not roll for them, ensuring that you cannot get a critical hit. However, enemies still roll their attacks, hitting regardless of their roll but maintaining their ability to critically hit.

Ebb: You have a tendency to induce misfortune in everyone around you. If any creature you can see succeeds on any saving throw, you can choose for them to fail instead. You may use this ability 3 times, regaining all expended uses after a long rest.

Twilight Avenger: You can use your ability to mesmerize, distract, awe and mystify in combat. Dazzling your opponent and creating openings for attacks. You must roll a performance check before you take the attack action, on less than a DC 10 nothing happens. On DC 11-16 you add your charisma modifier to attack rolls made with Stella and Nox. On a DC 16-20 you add your charisma modifier to attack and damage rolls made with Stella and Nox. On a DC greater than 20 you can choose to either grant any ally within 30ft of the target an attack of opportunity or take either of the previous effects. The effect lasts until the beginning of your next turn at which point you must make the performance check again. You may do this three times per day.

 

Midnight Kalabrixios, The Tide Of Fate Image

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