Gunslinging Adept Image

You have firearm training that allows you to perform special trick shots. You gain the following benefits:

You learn two trick shots of your choice from among those available to the Gunslinger archetype in the fighter class. If a trick shot you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier (your choice).
You gain two grit points (which stack with your grit points from other sources). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.

Additionally, the following Trick Shot options are also among those available to you.

Cauterizing Shot
When you make a firearm attack, you can expend one or more grit points to superheat the barrel which you then can use to seal wounds. Hit or miss, you can use a bonus action on the same turn to heal yourself or a creature within 5 feet of you an amount equal to one weapon damage die per point of grit spent.

Warning Shot
When a creature moves to another space within 30 feet of you, you can expend one grit point to use your reaction to shoot at an enemy's feet and stop them in their tracks. The creature must make a Wisdom saving throw or their speed becomes 0 until the end of the round.

Sundering Shot
When you make a firearm attack against a creature, you can expend one grit point to attempt to weaken and sabotage their armor. On a hit, the creature suffers normal damage and must succeed on a Dexterity saving throw or roll 1d4 and subtract the result from their AC until the end of your next turn

Gunslinging Adept Image

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