You become the fighter of the Nightman, Defender of the Sun, as well as a master of karate and friendship.
Your Charisma or Constitution score increases by 1.
You gain a +2 to attack rolls during the daytime (approx. 7 AM - 7 PM).
Your can make 2 unarmed strikes on your turn, and they do 1d4+strength, and 1d4 bludgeoning damage.
Comments