Demon Lord Presence (Haki) Image
Prerequisite: Prereqs, roll a D100 at Lvl 1, Lvl 5, Lvl 10, Lvl 15, and Lvl 20. If you roll an 70 or higher you unlock your Demon lords Haki. If unsuccessful may roll once on next level up to unlock next level of skills. if not may only us previous skills
 

Demon lords presence- It combines the effects of the Extra Skill Haki and Magic Aura and allows the user's aura to exert a powerful spiritual pressure over their targets and inflict them with potentially lethal magical effects. It is possible for one to immediately perish if they are too weak, or cause one to lose their sanity. You are able to use it in a form that infuse your body and weapons with it. This form of haki can destroy just about anything you strike. May be used equal to Proficiency per long rest.

 

Infusion. Your attacks ignore the Haki of creatures who do not possess Demon lord Haki. If a creature with Demon lords Haki hits you with an attack, you can use your reaction to make an attack roll against them. If both of your attacks hit, neither of you take the damage and that damage is instead done to all creatures within 100 feet of either of you. Creatures with Demon lords Haki are immune to this damage.

 

Prereqs, roll a D100 at Lvl 1, Lvl 5, Lvl 10, Lvl 15, and Lvl 20. If you roll an 70 or higher you unlock your Demon lords Haki. If unsuccessful may roll once on next level up to unlock next level of skills. if not may only us previous skills

 

 

 Lvl 1. You've unlocked your Demon lords Haki. You can exert your will on those around you to impose advantage on all charisma checks made by you, or disadvantage on any checks they must make.

 Pressure. When you use your Demon lord Haki, you can expend your Haki you can render enemies to move at half walking speed and bludgeoning damage to all objects you choose within 30 feet of yourself. Creatures with a Charisma Score higher than your own are not effected.

 

 

Lvl 5. You've increased your Demon Lord Haki to the point that you can knock an enemy unconscious. You exert your will over any targets you choose within 30 ft. Your Charisma score becomes 14 if it less than 14.

 Incapacitation. As an action, you exert your will over any targets you choose within 30 ft. Make a roll (Charisma + Proficiency + Charisma Mod + ½ Level Rounded up) or be knocked unconscious , this becomes the DC all creatures within that area must beat with a Charisma saving throw(Charisma + Proficiency + Charisma Mod + ½ Level Rounded up). Creatures that fail this roll become unconscious for 1d8 minutes on a succeed on this saving throw become insane for (Lvl5 1d4 Lvl8 1d6 Lvl10 1d8 Lvl 14 1d10 Lvl14 1d12 Lvl18 1d20 Lvl20 2d20 + Charisma Mod) . You can choose any number of creatures you are aware of to automatically succeed on this saving throw.

 

Level 8 - 60ft Radius

 

 

Lvl 10. You've improved your Haki to the point that you can do actual damage to those you target. As an action, you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or take 8d6 psychic damage, or half as much on a successful save. Control of Haki to affect certain creatures.

 Domination. As an action, choose a creature you can see within feet of yourself. That creature must succeed on a Wisdom Saving throw, contested against your intimidation. That creature becomes friendly to you for one minute. If you deal no damage to that creature, the effect becomes permanent.

 

 

Level 10- 80ft Radius

 Clash. As a reaction when another creature uses Incapacitation, Domination, or Pressure, you can choose to clash with them using your own. If you choose to do so, the radius of both you and your target's Haki increases to 200 feet, and creatures forced to make a saving throw do so at a disadvantage.

 

 Lvl 15. You've nearly mastered your Demon Lord Haki. Your Charisma score becomes 18 if it is less than 18. You gain expertise and advantage on intimidation checks.

 

 

 Lvl 20. You've mastered your Demon Lord Haki. Your Charisma becomes 20 if it is less than 20. Any creature whose CR is less than half of your level + Charisma Modifier automatically fails any intimidation check you impose. You can also choose to knock them unconscious or obey your commands for 2d12 minutes if you choose.

 As an action you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or take 10d10 psychic damage, or half as much on a successful save.

 You've also increased your strength to render enemies incapacitated.

 As an action, you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or be knocked unconscious for 6d8 minutes.

 

Demon Lord Presence (Haki) Image

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