Martial Expert Image

Your Proficiency in Combat Explodes in to creative and New Attacks that you can use to demolish your foes.
You gain a number of abilities based on the Weapons Properties, witch you are using. 

  • Heavy Swing: <Heavy Property> (you may swing your heavy weapon around hitting everyone around you.)
    Once per turn, you may replace one of your attacks to have Creatures and Objects that are within your weapons reach make a Dexterity Saving Throw, on a fail save, they take damage equal to your weapons damage dice + Your Strength Modifier, or Half as much on a successful one. (Saving throw is equal to 8 + Proficiency Mod. + Your Strength Mod.)
  • Defensive Throw: <Shield> (Your shield is made for more than just blocking, Bash people with it and throw it at people)
    You may now don or doff your shield as a Free action. In addition, your Shield counts as a weapon, as well as Armor. If you throw your shield, you may make an Athletics check to bounce it back to yourself, DC 15, on a success, the shield immediately bounces back yo your person at the end of that attack, on a fail check, the shield lands 5 feet next to the target. [Properties: Thrown, Range: 20/30 feet, Damage 1d8+Str. Bludgeoning] (+x Variants of shields also are added to calculate damage type, to hit Mod., and Damage rolls)
  • Piercing Strike: <Finesse Property> (Attacks you make are fast, calculated and deadly)
    You now Crit. on a 19 or higher. When you score a Critical hit with this weapon, you may make an additional attack as part of the same attack. In addition, when you take damage from a melee attack, you may reduce the damage taken equal to your Proficiency Modifier.
  • Versatile Combat: <Versatile Property> (Switching fighting positions throws your opponent off)
    When attacking with with this weapon, your reach is extended by 5 feet. In addition, When you roll a 1 to hit an opponent, it dose not count as an automatic miss, you calculate to hit as normal. Once per turn, if you missed an attack using this weapon, you may roll a d4, and add the number rolled to your AC till the start of your next turn. 
  • Quick Jab: <Light Property> (These weapons are light enough to pull off some crazy combos)
    Making attacks of opportunity with a light weapon, no longer uses your reaction. In addition, when an creature moves within reach of one of your light weapons, you may use a reaction to make an attack against that creature.
  • Extended Throw: <Thrown Property> (Throwing Weapons is an art )
    When making a ranged attack with a weapon with the thrown property, the range is doubled.
Martial Expert Image

Comments

Posts Quoted:
Reply
Clear All Quotes