Prerequisite: Requires a Dexterity Score of at least 13. You must also be from the Eastern Lands, or familiar with their warrior's culture.
Your Dexterity score increases by 1. You gain proficiency with the katana, longbow and splint armor.
While wielding a katana in your hands, and no shield or other weapons, you gain these following effects:
- Splint armor can be worn using a Dexterity score of 15 instead of your Strength score. You also do not gain disadvantage on stealth checks while wearing this armor.
- You gain +5 to movement speed.
- When you critical hit a creature with a katana attack, the creature is blinded until the start of your next turn.
Because of DNDBeyond Limitations the Katana needs to be added as a homebrew weapon. Its properties are that of a Longsword with the Finesse property. While this feat gives proficiency with the Katana, it will show up as a Longsword in your proficiencies. The Aramusha Splint Armor also will be need to be added as a homebrew armor set to allow for feat changes.
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