Path Of The Werebadger Image

1st-level Path of the Werebadger feature

When you enter your rage, you may transform, revealing the bestial power within you. Until the rage ends, you manifest three natural weapons (Bite, Claws, and Tail). They count as a simple melee weapons for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

These are the three natural weapons provided to you upon transformation:

Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.

Path Of The Werebadger Image