
Prerequisite: Optional House Custom Feat Must Be Wild Magic Sorcerer
Tapping into your inheritance, you learn to harness the chaos. Your connection to the pulse of magic gives you a unique insight into the ways of channeling it. You can learn the additional spells when you reach certain levels in this class, as shown on the Wild Spells table.
Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Spells can be cast for free once per day, and as long as you have spell slots of the relevant level these spells can be cast again.
These spells have a higher chance to trigger the Surge class feature - always roll 2 dice when using these spells, as Wild Magic Surges through you.
Sorcerer Level | Spells |
---|---|
1st | Faerie Fire, Hideous Laughter |
3rd | Darkness, Tasha's Mind Whip |
5th | Daylight, Catnap |
7th | Sickening Radiance, Confusion |
9th | Wall of Light, Modify Memory |
Previous Versions
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