Prerequisite: Requires a Constitution score of 12 or higher.
Everything's better with a bottle of booze!
Under the influence of alcohol, you hit more in combat, move a little quicker, and take less damage. However, you are more prone to becoming poisoned.
When alcohol is consumed, you get an extra attack, 2d4 extra hitpoints, and 5 extra feet of movement speed for 1 hour. However, you also become vulnerable to poison for hour as well.
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