Humongous Bond
Your bonds of matrimony strengthen as you are always there for your wives and your wives are always there for you. Your paladin aura extends to your wives always through all planes and realms and in god domains although gods may deny entry or suppress this aura up to DM. (The maximum paladin aura bonus for protection and destruction is the wife’s proficiency bonus and supreme is half the proficiency bonus all up until level 20) While within 200 ft. for each wife of yours, you can use and be considered attuned to one non-uniuque item they are attuned to and that you could use. This does not replicate the item but you gain any buffs as if you are attuned to it and wearing it. (A weapon wouldn’t replicate the weapon but would include any Attunement buffs). Your Aura effects for your wives within 200 ft or inside your domain are doubled. Your ac, attacks, spell save dc (doesn't stack with caster attunements), charisma score, and score maximum increase by 2. Each seeker stone can be used independently as you choose for your stone or each wife chooses for their stones. This works for NPC wives which can come to his aid but only those as pets have stat blocks. A PC wife of level 13 or higher can use the seeker stone to use an aspect in his place should he not be available given DM approval.
Enormous Consumption
Your bowels are endless and have consumed continents worth of material. Your auras reach 60 ft. While raging you take 1/2 damage. Your consumption is nearly infinite, if you would take more then 10 damage after all resistances and reductions you take only 10 damage instead. As an action you can chose to consume an enemy of any size as if you critical hit them. When you fully consume an enemy that failed the charisma save they can choose to go to Hugh’s sanctuaries of Montuary (send monster/RP info to <@503999835020722206> to RP/DM Domain or as RP/Combat Pet) or die and its soul goes to Bella’s Soul Garden (send RP info to <@521286378726621184>). You can store allies inside you. When you consume an ally as an reaction they can enter your internal storage area or be sent to your domain. You can consume on a roll of a 19 and can consume barriers of any kind.
Disaster Level Threat
You are immune to damage from non-magical sources. Hostile creatures that start their turn within 60 ft of you must make a wisdom save equal to your charisma score or have disadvantage on ability checks and attack rolls and can’t willingly move closer to you until the start of their turn. If they can be frightened they are frightened and paralyzed. You can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of its turn.
- Attack. You can make an attack or grapple at advantage
- Teleport. You can teleport 60 ft to 200 ft
- Generate. You heal 100 hp
- Revert. End 1 effect, condition or ability affecting you
- Consume (Costs 3 Actions). You can attempt to consume a target within 5 ft of you. Target makes an escape check against your Athletics check if you win they are consumed and put into your maze.
Lair Actions
On initiative count 20 (losing initiative ties), you can take a lair action to cause one of the following magical effects within any of your internal zones (storage, maze, and domain);
- A dead body gains the effects of revivify
- An ally regains 100 hp
- A hostile creature of your choice makes a save as if disintegrate spell was cast on it.
Legendary Resistance (3/Day): If you fail a saving throw, you can choose to succeed instead.
Legendary Defense (3/Day): If you are hit by an attack you can choose to make it miss instead.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/29/2023 1:44:14 AM
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15
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0
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20230126
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Coming Soon
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