This feat is created by Nedrapter for use in his Land of Arda campaigns, and are balanced to the hardcore nature of them.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- When you have no spell slots left, you can attempt to cast a spell up to 5th level. Roll a d100 and consult the following table, where X is the level of the spell cast.
- 76-100: The spell works as intended.
- 51-75: The spell's effectiveness is halved (rounded down).
- 46-50: The spell's effectiveness is one-quarter (rounded down) of what was intended.
- 31-45: After the spell is cast, you gain X levels of exhaustion.
- 21-30: After the spell is cast, you drop unconscious for X days.
- 11-20: The spell fizzles and does not cast, and you are stunned until the end of your next turn.
- 1-10: The spell misfires dangerously. You take Xd10 psychic damage. This damage cannot be reduced in any way.
Previous Versions
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