You have learnt to hit your opponents in the right spot, so they focus your attention on you rather than your allies.
Once per turn when you hit a creature with an attack, you can force them to make a Wisdom saving throw (DC= 8 + your proficiency bonus + your Dexterity or Strength modifier). On a failed save, until the beginning of your next turn, the target has disadvantage on any attack rolls that aren’t against you, and if it casts a spell or uses an effect that requires a saving throw, if that saving throw is required out of a creature that isn’t you, it is made with advantage. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short rest.
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