Pell's Combat Medic Image

Your medical training is prominent in combat.

You have 4 Medic points. You regain your expended Medic points when you finish a long rest. You can use these points in the following ways:

  • Medical Training. You may spend one Medic point to gain advantage on a Medicine check.
  • Tighten the bandages. You may spend one Medic point to reroll any healing dice done with a Healer's Kit. You may roll healing twice and take the higher number.
  • Painkillers. As a reaction, you may spend one Medic point to administer painkillers to a creature of your choice within 5 feet of you. The next attack on that creature will be reduced by 1d6+ Your WIS modifier.
  • Quick Hands. You may spend one Medic point to use your Healer's Kit as a bonus action.
  • Medical Advice. As a reaction, you may spend one Medic point to have any creature within 60 feet that can hear reroll any healing dice. You may roll healing twice and take the higher number. This can be from spells such as Cure Wounds.
  • Antibiotics. As a bonus action, you may spend 2 Medic points to administer aid. You can end either one disease or one condition afflicting one creature within 5 feat of you. The condition can be blinded, deafened, paralyzed, or poisoned.
Pell's Combat Medic Image

Comments

Posts Quoted:
Reply
Clear All Quotes