Prerequisite: Dexterity 12, Wisdom 12
You gain 3 Fighting Style points (if you already have a pool of Fighting Style points you only gain 1). Spent points are regained after a long rest. You may only spend 1 point per round. You may spend 1 point to create one of the following effects:
- When a melee attack misses you, you may use your reaction to make one unarmed melee attack against one target. This attack deals the weapon damage of the attack that missed you.
- When a melee attacker that you can reach rolls a critical miss against you, you may use your reaction to make an opposed dexterity check. If you are successful that attacker drops that melee weapon.
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