Prerequisite: Charisma 12
You gain 3 Fighting Style points (if you already have a pool of Fighting Style points you only gain 1). Spent points are regained after a long rest. You may only spend 1 point per round. You may spend 1 point to create one of the following effects:
- When you break a grapple you may make a grab attempt against the previous grappler as a reaction.
- Until the end of your turn you are considered to be proficient in any one small one-handed item capable of dealing damage (broken bottle, table leg, ice pick, piton etc.). The item deals 1d4+ Strength modifier piercing, slashing or bludgeoning damage.
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