Prerequisite: Street Fighting fighting style
You gain 1 additional Fighting Style point. You may now spend multiple points per round.
You may spend 1 fighting style point to create one of the following effects:
- Dirty Trick: You may forgo dealing damage with one melee attack to make the target succeed on a Dexterity check (DC equal to 8 + your proficiency modifier) or be blinded.
- Bleeding Wounds: When you deal damage with a dagger, hand axe, light hammer or sickle (or broken bottle), you cause a bleeding wound. At the start of each of their turn the victim must pass a DC14 Constitution suffer 1d6 piercing damage.
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