Prerequisite: Momentum fighting style
You gain advantage to make grab checks or to break a grapple.
You have advantage on strength checks while an enemy is within melee range.
You gain 1 additional Fighting Style point. You may now spend multiple points per round.
You may spend 1 fighting style point to create one of the following effects:
- You may swap places with a willing ally you can reach in melee.
- When one of your melee attacks causes a target to become prone you may deal 1d6 bludgeoning damage to them.
- When you score a critical hit in melee combat you may push the target 10ft and they fall prone.
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