Mark of the Final Dawn:
Once you take this feat, you brandish the mark of the mighty Hunters of the Dawnguard. This mark can consist of a necklace, tattoo, or uniform. The mark allows you to channel some of the more esoteric powers of the Hunters. Upon acquiring the mark, you gain: Advantage on checks to track and detect undead and lycans. Lvl 4 Required
Tool Proficiency
Hunters gain Proficiency with tools specific to crafting weapons, armor or items that benefit their ability to hunt. Lvl 5 required
Alchemical Blood
After years of experimenting, the Hunters found a way to match their prey. With a combination of alchemical reagents, they have increased their health and mental capabilities to better fight foes. They gain +4 to CON, INT, WIS, and CHA. They also gain immunity to vampirism and lycanthropy. Advantage against charm and frighten abilities. If they stop taking the reagents, they suffer severe withdraws. After 24 hours, they lose their ability bonuses. After 72 hours, they take a -4 to INT and WIS. After a month, the consequences are fatal. Lvl 8 Required
At Lvl 10, you can pick either "Who decided that" or "Blessed Conviction"
Who Decided That
You emit an aura of righteous fervor. This aura radiates up to 20ft from you, while you are conscious. When you, or another hunter within range of your aura are attacked by a vampire or lycan, the attack has disadvantage. This feature may only be used 1 time per long rest. Lvl 10 Required
Blessed Conviction
You channel divine power through the mark, calling for help in your time of need. You gain an extra d8 Radiant dmg, and bypass all resistances of undead and lycans, for a number of rounds equal to your Proficiency Bonus. This feature may only be used 1 time per long rest. Lvl 10 Required
Holy Judgment
As a Bonus Action, choose any creature of your choice that you can see, within 60ft of you. The target is judged for 1 minute. Until the judgment ends, you gain the following benefits:
- You gain a bonus to dmg rolls against the target, equal to your Proficiency Bonus.
- Deal lasting dmg, causing the poisoned effect.
- If the target dies, you regain hp, equal to your Character Lvl+ CHA Modifier
This feature may only be used 1 time per long rest. Lvl 14 Required
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