Your command over your fury has granted you a power of a new godly being the Primordial of Fury:
- You can have up to 12 fury points and every time you gain a fury point also gain 5 temporary hit points.
- Your fury point no longer goes away after a short or long rest.
- Blood Bank: You may also expand 3 fury points to satisfy your thirst to feed.
- Raise Spawn: When you reduce a humanoid to 0 hit points you may expand 10 fury points to turn them into a Vampire of the DM’s choice that is charmed by you.
- A humanoid charmed in this way obeys your verbal or telepathic commands.
- If the charmed humanoid receives a suicidal command or takes damage from you the creature makes a Wisdom saving throw against your Transformation Save DC. If the creature successfully saves against the charm, or if the charm on it ends, the target is immune to being charmed by you for the next 24 hours, after which it is immediately charmed again.
Your character can also enter a Form of Primordial Fury which last 1 minute:
- Resistance to bludgeoning, piercing, and slashing damage.
- You have a flying speed equal to your walking speed.
- You have advantage on all attacks.
- Your weapon attacks score a critical hit on a roll of 18-20.
- Health Syphon: Once during each of your turns when you deal damage to a creature, you can spend a fury point to regain hit points equal to half the amount of damage dealt rounded down.
- You may use this form a number of times equal to your transformation level which are regained on a long rest.
Previous Versions
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2/2/2023 1:34:25 AM
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2
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1.0
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2/2/2023 2:07:46 AM
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3
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1
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1.0A
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Coming Soon
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2/3/2023 3:29:38 PM
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4
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0
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Coming Soon
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