You have been slain via the bite of a full vampire. After being buried you came back from death as a Vampire Spawn.
- Dark Desires - Whether or not you retain any memories from your former life, your emotional attachments wither as once-pure feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, you pursue physical symbols of what you crave, so that if you are seeking love you might fixate on a young beauty. A child might become an object of fascination if you are obsessed with youth and potential. You may surround yourself with art, books, or sinister items such as torture devices or trophies from creatures you have killed.
- Born from Death - once created you are under the control of the vampire that created you. This ends if they die, but you retain all other features of vampirism. If they allow you to draw blood from their own body, you become a full-fledged vampire and are no longer under your former master’s control.
- Chained to the Grave - You remains bound to your coffin, crypt, or grave site, where you must rest by day. If you didn’t receive a formal burial, you must lie beneath a foot of earth at the place of your transition to undeath. You can move your place of burial by transporting your coffin or a significant amount of grave dirt to another location. You can set up multiple resting places this way.
- Undead Hunger - You gain a ravenous hunger for blood.
- Undead Might - Your Strength, Dexterity, and Constitution scores become 16 respectively, unless they were equal to or greater than 16 beforehand.
- Undead Resilience - You gain resistance to necrotic damage as well as bludgeoning, piercing, and slashing from nonmagical attacks.
- Undead Sight - You gain darkvision out to a range of 60ft unless it was more beforehand.
- Forbiddance - You cannot enter a residence without an invitation from one of the occupants.
- Harmed by Running Water - You take 20 acid damage if you end your turn in running water.
- Steak to the Heart - You are destroyed if a piercing weapon made of wood is driven into your heart while you are incapacitated in your resting place.
- Sunlight Hypersensitivity - You take 20 radiant damage when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.
- Claws - You gain claws with which you may make unarmed attacks, you are considered to be proficient with attacks you make with your claws. The attack modifier is equal to you strength modifier plus your proficiency bonus, the damage is equal to 2d4 plus your strength modifier. You may choose to grapple instead of dealing damage, the DC to escape the grapple is 10 plus your strength modifier.
- Bite - You gain the iconic fangs of a vampire, with which you may make unarmed strikes if the target is grappled by you, incapacitated, or restrained. You are considered to be proficient with attack you make with your fangs. The attack modifier is equal to your strength modifier plus your proficiency bonus, Hit: the damage equals 1d6 plus your strength modifier piercing damage plus 2d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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