As an action, you may transform into a monstrous hybrid: half-beast, half-sentient. While in your hybrid form, the following rules apply:
- You can't cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, gutteral responses.
- Your stats remain the same as your humanoid stats.
- Any armor you are wearing merges into your Hybrid Form or immediately drops to the ground. The GM may decide if they feel the armor is too large to merge.
- While transformed and not wearing any armor or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier
- While transformed you can use weapons and equipment as normal, unless specified elsewhere.
- You roll a d6 in place of the normal damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of bludgeoning damage.
- When making the attack action you may substitute one attack to make an unarmed bite attack. If the attack hits, you deal piercing damage equal to 1d8 + your Strength modifier. If you make a bite attack, you cannot make another until the beginning of your next turn.
- If you made the attack action, as a bonus action, you may make an unarmed claw attack or bite attack, provided you have not already used your bonus action.
Your hybrid form lasts for a number of hours equal to your Constitution modifier (minimum of 1) and ends early if you are knocked unconscious or reduced to 0 hit points. You can end your Hybrid Form by using an action on your turn.
Comments