Due to extensive training in martial arts and other fighting styles, you have learned to augment your unarmed strikes, pushing yourself to the limit. When you make an unarmed strike, you may choose one of the options below to enhance your attack.
•High Kick. The range for your unarmed strike becomes 10 ft. Does not stack with other abilities.
•Reckless Bash. You take damage equal to the damage you deal with this strike, and the target must succeed a Constitution (DC = 8 + proficiency bonus + Strength modifier) saving throw or become stunned until the end of your next turn.
•Wild Strike. You take a -5 penalty to the attack roll a deal +10 damage on a successful hit.
•Grapple Strike. Gain advantage on the attack roll. The target must be grappled to use this option.
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